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Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His golden hair is kept up in a ponytail inside a deerstalker hat. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Nalral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear

Flaws: Shy, Depressed, Fearful. Bonds: Military, Rich, Adventurer. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Expert 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 270 gp. 1 Hourglass.


Social Check DCs


Kite Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His yellow fur is kept up in a ponytail inside a broad hat. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Kite hails from a village terrorized by orcs. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Bonds: Attractive, Rich, Enemies, Family. Occupation: Guard

Voice: German accent

Attributes [hide]

Kite Treat, Male Tabaxi Adept 6
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs


Theodoric Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries crossbows. He has shaved his head bald. His eyes are violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Theodoric's homeland. Theodoric decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Mentor, Immigrant. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Arnuanna, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Golden pearl (140 gp). Freshwater pearl (12 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs


Frederick Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He has dyed his greying silver hair a little too much giving a sharp silver color. This gray eyed easterner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Family. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Frederick Loccisano, Male Half-Elf Ranger 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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