Zaffrab Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly falchions and shields. His black hair is braided into rings. He has gleaming, smiling blue eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Zaffrab was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by brigands. Zaffrab was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Impulsive. Bonds: Attractive, Criminal record, Enemies, Military. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Moonstone (60 gp). 1 Masterwork Common Melee.
Baradad Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. He wears a deerstalker hat to hide his balding. His eyes are likewise gold.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Logical. Bonds: Attractive, Poor. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 68 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
Possessions: 1600 gp. Red-brown spinel (50 gp). Violet garnet (1000 gp). Freshwater pearl (6 gp). Violet garnet (1000 gp). Sardonyx (20 gp). Deep green spinel (50 gp). Deep blue spinel (1000 gp).
Himo Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his flail always slung over his shoulder. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Himo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful brothel owner made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Himo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Family, Mentor. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Kyle Branson, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left hand appears badly burned and disfigured. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Poor. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Azurite (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!

