Sun In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears a colorful flower in his brown fur. He has a tattooed face.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 240 pp. Violet garnet (700 gp). Malachite (13 gp). Black pearl (700 gp). Azurite (13 gp). Alexandrite (700 gp). Rock crystal (70 gp).
Borun Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. He has moderate length golden hair. This green eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Borun hails from a village terrorized by gnolls. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Logical. Bonds: Attractive, Enemies, Mentor, Criminal record. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 44 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1400 gp. Violet garnet (1000 gp). Alexandrite (1000 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item.
Krimmon Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His white hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp. Amethyst (160 gp). Obsidian (4 gp). Brown-green garnet (160 gp).
Andram Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large violet jacket, and a wedding ring on his right hand. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Healer, who enjoyed hunting, Andram was taken on many hunting expeditions. His childhood dream was to be a Healer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and to be a healer again
Flaws: Insane. Bonds: In love, Job, Nature, Adventurer, Military. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 5000 sp. Malachite (15 gp). Carnelian (80 gp).
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