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NPC Generator

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Advanced [show]


Peter Heiser, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Merchant, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Marshal like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Logical. Bonds: Attractive, Poor, Job. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Heiser, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs


Carrie Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy green suit. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.

Personality: Calm and collected, he is a well trained Bricklayer. He has all his life been fascinated with music.

History: Born to a Body Guard, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered west to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and obtaining odd cultural elven artifacts is his passion

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Carrie Meliamne, Male Elf Rogue 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp. Jade (140 gp). Star ruby (700 gp). Zircon (40 gp). 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright silver hair and a scraggly beard. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast plains. When Bertram reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Nature, Military. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Bertram Glenfellow, Male Halfling Wizard 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp.


Social Check DCs


Gilthur Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather, and carries crossbows. He keeps his black hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Interpreter business at a young age. After coming to the age of reason, Gilthur took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Interpreter like his mother before him.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Gilthur Fallack, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Moss agate (11 gp).


Social Check DCs

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