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Advanced [show]


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has done his best to style his brown fur to look like a famous performer. His eyes are copper.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He became a Apothecary soon after.

Motivation: To get a good night's sleep; and expand his business

Ideals: Justice, Artistic. Flaws: Insomniac. Bonds: Slave, Job. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Serpent In the Wind, Male Tabaxi Warlock 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 17 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: White pearl (160 gp). 1 Superior lock.


Social Check DCs


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of his god on his torso. His lavender fur is kept up in a ponytail inside a broad hat. His amber unseeing eyes seem to look past you.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Sailor in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Sailor like his mother before him.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Dagger In Woods, Male Tabaxi Commoner 10
Medium (6'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills Investigation +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Hematite (4 gp). Iolite (40 gp). Amber (130 gp). Chrysoberyl (130 gp). 1 Minor magic item.


Social Check DCs


Nadarr Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has several tiny opal earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Dyer, who enjoyed hunting, Nadarr was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nadarr Delmirev, Male Dragonborn Paladin 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 cp.


Social Check DCs


Dreali Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His chestnut hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Dreali Kane, Male Half-Elf Fighter 4
Medium (5'3") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Red-brown spinel (120 gp). 1 Minor magic item.


Social Check DCs

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