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NPC Generator

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Advanced [show]


Barendd Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a grey coat with violet slacks. He wears a colorful flower in his chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Barendd Strongheart, Male Dwarf Barbarian 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 149 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 21 (+5)12 (+1) 13 (+1)9 (-1)
Skills Medicine +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 4000 gp. Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Ulblyn Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His chestnut hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Ulblyn took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Gifted. Flaws: Insane, Impulsive. Bonds: Attractive, Religious. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Ulblyn Tallfellow, Male Halfling Cleric 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 9 (-1)15 (+2)
Skills Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Banded agate (15 gp).


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a flattop hair cut. His eyes are amber.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Monk 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Zunn Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a simple grey robe with pastel stripes complete with hood. His brown hair is cut short. He has blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Farmer, but he was a colossal failure. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Flaws: Antagonistic. Bonds: Enemies, Military, Job, Family. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Zunn Everly, Male Half-Orc Paladin 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Everburning torch.


Social Check DCs

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