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Pikar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pikar took refuge in the large cave and found the beat up bastard sword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Pikar Fastfoot, Male Halfling Cleric 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pallabar Offund, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and wears bulky black painted plate armor. His hair is chestnut, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is a Metallic Dragon in disguise. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Pallabar Offund, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)9 (-1) 12 (+1)18 (+4)
Skills Insight +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (800 gp). 1 Minor magic item.


Social Check DCs


Melech Merit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He has moderate length brown hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of illithids once and for all.

History: Melech was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Melech Merit, Male Tiefling Commoner 2
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Leucis Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears green leather gloves, a green jacket, and tight pants. His long brown hair is drawn into a two foot long braid. He has several tiny opal earrings on each ear.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Leucis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Selfish. Bonds: Rich, Enemies, Criminal record. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Leucis Malevolence, Male Tiefling Warrior 16
Medium (5'1") Tiefling, True Neutral (CR 16)
Armor Class 12
Hit Points 143 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)17 (+3) 17 (+3)12 (+1)
Skills Arcana +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1000 gp. White opal (700 gp). Onyx (70 gp). Chrysoprase (70 gp). Freshwater pearl (5 gp). 1 Medium magic item.


Social Check DCs

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