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NPC Generator

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Advanced [show]


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears black cloth garments or leather armor. His black hair is long and unkept. His eyes are a pleasant gray.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Bellfounder, who enjoyed hunting, Heward was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Bellfounder again.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Heward Blyth, Male Human Aristocrat 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dondon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His brown hair is cut short. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dondon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Gifted. Bonds: Immigrant, Nature, Poor, Family. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Dondon Underfoot, Male Halfling Sorcerer 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Five Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He has wavy beige fur. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Five's homeland. Five decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Bonds: Poor, Slave, Immigrant, Religious. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Five Fang, Male Tabaxi Sorcerer 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 15
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Terran, Gnome, Druidic
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 130 pp. Red garnet (80 gp). Eye agate (12 gp). White pearl (80 gp). Lapis lazuli (12 gp). Aquamarine (1600 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Varis Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. His chestnut hair has been sun bleached extensively. His half smiles and amber eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Varis was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Criminal record, Nature. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Varis Goltorah, Male Half-Elf Expert 7
Medium (5'5") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: Golden pearl (70 gp). Fire opal (700 gp).


Social Check DCs

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