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NPC Generator

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Advanced [show]


Osco Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. With bright red hair and a scraggly beard. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Disciplined. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Osco Smoothhands, Male Halfling Expert 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Criminal record, In love, Has a crush. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

John Gracey, Male Human Sorcerer 11
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He wears a grey vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a longsword. His white hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: Alvyn wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Alvyn was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Religious, Job. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Alvyn Miggledy, Male Gnome Rogue 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Adran Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a faded coat and loose pants complete with small hat. His clothes are grease stained in places. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear.

Flaws: Addict, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Adran Eathalena, Male Half-Elf Paladin 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Halfling, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs

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