Quarion Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Quarion studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee.
Cloak Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long green pants that bunch up around his shoes. His cinnamon fur is singed and shortened. His eyes are yellow and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: He was born at the edge of vast forest. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Nature, Slave, Enemies. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Azurite (15 gp).
Whurbin Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his grey robe and has his hammer always slung over his shoulder. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.
History: He served in the navy to pay for his family's outstanding loans. His arcane abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Criminal record, Military. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Pelt Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a violet scarf, and carries daggers. His white fur is smooth and relatively long. He has yellow eyes and a green hat with a violet feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Further he is a bit of a stoner and is frequently out of it.
History: Pelt was born the youngest of three triplets. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother
Ideals: Fighting, Gifted. Flaws: Emotional, Addict. Bonds: Family. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 19)
Armor Class 14
Hit Points 135 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +9 / 5d8+3, Ranged +10 / 5d8+4, Grapple +4
Possessions: 1200 pp.
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