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NPC Generator

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Advanced [show]


Gorgûm Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. He wears a broad hat to hide his balding. He has a dull look in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gorgûm reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Spice Merchant soon after.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Joker. Bonds: Attractive, Adventurer, Military, Job. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Gorgûm Enfield, Male Half-Orc Expert 2
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 40 gp. Golden yellow topaz (200 gp). Iolite (30 gp).


Social Check DCs


Great Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His orange fur is still thick. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Nature, Religious. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Great Shoe, Male Tabaxi Wizard 5
Medium (6'6") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 500 gp. Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely black suit with grey socks and a vest with buckled shoes. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Performer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Immigrant, Slave, Job, Adventurer. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Radomir TellPenny, Male Halfling Druid 7
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Draconic, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp.


Social Check DCs


Godfrey Southey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, black, dusty cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has worked as a Courier like his mother before him.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Criminal record, Job, Adventurer. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Godfrey Southey, Male Human Ranger 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp.


Social Check DCs

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