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NPC Generator

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Advanced [show]


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He has a long black beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. After a long history of fighting, Baern and his spouse have recently divorced.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Flaws: Antagonistic, Racist. Bonds: Attractive, Military, Nature. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Baern Loderr, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Andram Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red trousers with green and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes are gold and he is always smoking a pipe.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Some 9 years later his spouse died after the birth of his son. Heartbroken, Andram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Nature, In love, Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Andram Rapture, Male Tiefling Sorcerer 6
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Old masterpiece painting (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: He is a Succubi in disguise. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Guardian, Adventurer. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Anselm Hale, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp.


Social Check DCs


Travok Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair down. He has a tattooed face.

Personality: Travok speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: Travok hails from a village terrorized by gnolls. He worked as a nervous Miner and found it very stressful. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Athletic, Impeccable. Flaws: Lazy. Bonds: Enemies, Job, Religious. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Travok Trollbleeder, Male Dwarf Rogue 5
Medium (4'2") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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