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NPC Generator

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Lvl.
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Advanced [show]


Ar-Baruk Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown armored body suit, with a simple tan line shooting up and back down and is in decent physical shape. His chestnut hair is greasy and uncared for. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the north

Ideals: Optimist, Artistic, Entrepeneur. Flaws: Ugly. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Ar-Baruk Cornish, Male Half-Orc Barbarian 3
Medium (5'6") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Alvyn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large green jacket. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He was born in a small plains village. His martial abilities were realized during a raid on his village. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Alvyn Murnig, Male Gnome Wizard 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 cp. Rock crystal (30 gp). 4 Tanglefoot bags.


Social Check DCs


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His golden hair is greasy and uncared for. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: Gifted from a young age, Fargrim studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying brother.

Motivation: To settle down with his crush; and he has a crush on the local merchant

Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly. Bonds: Has a crush. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Fargrim Balderk, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)9 (-1) 17 (+3)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp. 1 Masterwork studded leather.


Social Check DCs


Erdan Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His eyes are green and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born at the edge of vast desert. A gifted student he started as a Armorer, but he got bored and became a Animal Trainer. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Emotional. Bonds: Immigrant, Nature, Job. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Erdan Harper, Male Half-Elf Expert 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Peridot (40 gp).


Social Check DCs

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