Mozikth Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He is portly but not overly obese. His bronze crest is still thick. This gold eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Joker. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Golden yellow topaz (600 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Minor magic item.
Stannor Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Stannor was born with his father's beautiful face. In his 13th year, his parents were killed by a drow raid, leaving Stannor alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Enemies, Attractive, Adventurer, Guardian. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Ahvain Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. His hair is long and silver with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Ahvain will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ahvain was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered north to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he has a crush on the local architect
Ideals: Extrovert. Flaws: PTSD. Bonds: Poor, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 30 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 90 gp.
Lance Kirby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 100 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +7
Possessions: 2100 gp. Amethyst (80 gp). Banded agate (6 gp). Chrysoberyl (80 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
