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NPC Generator

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Advanced [show]


Berrian Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his red hair in a pixie cut. His hazel eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: Berrian hails from a village terrorized by gnolls. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Rich, Enemies, Family. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Berrian Accord, Male Half-Elf Warrior 7
Medium (5'11") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 4000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length cinnamon fur. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Attractive, Military. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Flask Thunder, Male Tabaxi Cleric 2
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 340 gp.


Social Check DCs


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His white hair is heavily combed to the left. His green eyes peer out from beneath his wide-brimmed blue hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Zaffrab was born with his father's beautiful face. Through the years after Zaffrab was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zaffrab's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Bard 13
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 86 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)16 (+3)
Skills Investigation +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 3000 gp.


Social Check DCs


Five Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying brown fur a little too much giving a sharp brown color. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Five has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the east

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Five Blossom, Male Tabaxi Druid 4
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs

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