Ethereal Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His orange fur is kept up in a ponytail inside a wide-brimmed hat. His yellow eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north. Ethereal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ethereal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Criminal record. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 30 pp.
Gell Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a grey coat over a tan low-cut shirt, and a Stetson hat upon his head, and a wedding ring on his right hand. His black hair, when down, is lengthy. He has brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Gell never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and money/treasure
Flaws: Antagonistic, Shy. Bonds: In love, Rich. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Red spinel (140 gp).
Mindartis Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long silver hair is drawn into a two foot long braid. His brown eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mindartis took refuge in the large cave and found the beat up club and armor he uses now. He now mingles about in high society.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Rich, Nature. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 95 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Jet (70 gp). Pink pearl (70 gp). Golden yellow topaz (1000 gp). Jade (70 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his right hand. His copper crest is braided into rings. His eyes, though not visible through his cowl, are red.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. Through the years after Azzakh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Azzakh's mother didn't care for him much, and the feeling was mutual. Some 3 years later his spouse died after the birth of his son. Heartbroken, Azzakh never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic. Bonds: Attractive, In love, Poor. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 90 gp.
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