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NPC Generator

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Advanced [show]


Kelter Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears baggy grey pantaloons and a white scarf. His moppish red hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He believes the world needs to unite to get rid of giants once and for all.

History: Gifted from a young age, Kelter studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: Revenge.

Ideals: Gifted, Athletic. Flaws: Racist. Bonds: Enemies. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Kelter Nimblefingers, Male Halfling Monk 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Halimath Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His auburn hair is still thick. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Halimath studied abroad. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Ideals: Professionalism, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Halimath Larson, Male Half-Elf Rogue 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Anthony Wakefield, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his greataxe always slung over his shoulder. He is physically well-built. His hair is blonde and curly. His blue eyes peer out from beneath his wide-brimmed green hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Bonds: Attractive, Mentor, Criminal record. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Anthony Wakefield, Male Human Rogue 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 17 (+3)13 (+1)
Skills Medicine +7, Performance +5
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Whurbin Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Laborer, Whurbin learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Whurbin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Whurbin. He has drifted from career to career and currently works as a Laborer.

Motivation: To pay off his debts; and to be a fisher again

Ideals: Justice. Flaws: Fearful. Bonds: Job, Criminal record, Debt. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Whurbin Steelfist, Male Dwarf Druid 6
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)19 (+4) 9 (-1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Undercommon, Aquan, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Sard (70 gp). Hematite (12 gp). Golden yellow topaz (400 gp).


Social Check DCs

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