Gargax Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man is well dressed, constantly wearing a pastel suit, brown shirt, and blue tie. His gold crest is slicked back into a classic pompadour. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold and topaz bottle stopper cork (1700 gp).
Suhnae Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Herbalist uniform. He is physically well-built. He has a black handlebar mustache and slicked back black hair. His blue eyes dart from person to person.
Personality: Overbrimming with self-confidence, Suhnae isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and further expansion of business
Ideals: Impeccable, Logical. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: Brown-green garnet (40 gp). Chrysoberyl (40 gp). Iolite (40 gp).
Valafar Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a robe, a symbol of magic around his neck, and a glaive on his belt. His white hair is lengthy. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Valafar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Valafar's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp. 1 Masterwork Common Melee.
Enialis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tan collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. He wears a top hat to cover his moderate length auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Silk rope. 1 Hourglass.
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