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NPC Generator

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Advanced [show]


Tim Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Poor. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Martell, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 700 gp.


Social Check DCs


Flask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His fur is beige and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He is greedy; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Athletic, Impeccable. Flaws: Selfish. Bonds: Attractive, Adventurer, Rich. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Flask Shoe, Male Tabaxi Sorcerer 6
Medium (6'10") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 80 pp. Rich purple corundum (600 gp).


Social Check DCs


Henry Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a glaive on his belt. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Wilmont, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Fire opal pendant on a fine gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


River Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, white shirt, and blue tie. His black fur has been sun bleached extensively. His blue eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of eastern immigrants he idolized his father. River was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Carter. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

River Mist, Male Tabaxi Commoner 6
Medium (6'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)11 (+0) 13 (+1)10 (+0)
Skills Persuasion +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. Gold and topaz bottle stopper cork (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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