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NPC Generator

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Advanced [show]


Ahrim Speed, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and a deep hatred of goblins

Bonds: Attractive, Enemies, Military, Rich. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Ahrim Speed, Male Tiefling Rogue 4
Medium (6'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Windy Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His red fur is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Job, Nature. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Windy Wing, Male Tabaxi Expert 13
Medium (6'0") Tabaxi, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 100 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Infernal, Gnome
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey cloak and cross-gartered brown stockings, and a wedding ring on his left hand. He keeps his long black hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast desert. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Passionate. Flaws: Insane. Bonds: In love, Criminal record, Nature. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Barclay, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 110 gp.


Social Check DCs


Raer Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and blue robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raer hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Raer Firahel, Male Elf Warrior 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Golden yellow topaz (600 gp).


Social Check DCs

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