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NPC Generator

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Advanced [show]


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His feathered hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Halimath was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Halimath Qualanthri, Male Elf Wizard 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. Moonstone (20 gp).


Social Check DCs


Bhevek Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is knotted and matted. His brown unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Bhevek was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A freak accident while working with his Server mother left him crippled. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Bhevek Shadowquick, Male Halfling Commoner 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Quarion Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His auburn hair is braided into rings. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Impulsive, Selfish. Bonds: Attractive, Adventurer, Rich. Occupation: Marshal

Voice: American accent

Attributes [hide]

Quarion Netyoive, Male Elf Adept 5
Medium (4'8") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Bowyer business at a young age. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Fighting. Bonds: Family, Job. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Bertram Kirby, Male Human Warlock 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 150 gp.


Social Check DCs

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