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NPC Generator

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Advanced [show]


Nicholas Marston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are hazel and catlike.

Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Nicholas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Flaws: Antagonistic, Depressed. Bonds: Attractive, Poor, Military, Slave. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Nicholas Marston, Male Human Monk 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +6

Possessions: 50 gp.


Social Check DCs


Zaffrab Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He sports a flattop hair cut. His blue eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Servant, but he got bored and became a Glassblower. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Passionate, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Zaffrab Dunben, Male Gnome Rogue 10
Small (3'8") Gnome, Neutral Evil (CR 10)
Armor Class 15
Hit Points 70 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +6

Possessions: 5000 sp. Amber (50 gp). Golden pearl (50 gp). Eye agate (10 gp). Tourmaline (50 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered shortspear and tarnished quarterstaff as well. He has a brown handlebar mustache and slicked back brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Whurbin took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Whurbin Gorunn, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 900 sp.


Social Check DCs


Arannis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of luck around his neck, and a bow on his belt. His golden hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He has always had a great fascination with Elven culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Priest, Arannis learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He has achieved small success as a Priest.

Motivation: A strong sense of loyalty to Elven people; and he is unsatisfied with his job

Ideals: Fighting, Opinionated. Flaws: Racist. Bonds: Job, Nature. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Arannis Amastacia, Male Elf Warlock 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs

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