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NPC Generator

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Advanced [show]


Eberdeb Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His golden hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with writing.

History: Eberdeb was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Artistic, Persistence. Flaws: Cynical. Bonds: Adventurer, Slave. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eberdeb Bafflestone, Male Gnome Fighter 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp. Deep blue spinel (200 gp).


Social Check DCs


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a great chef.

History: He was born on a small isolated farm. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to work out more often

Ideals: Gifted, Athletic. Bonds: Attractive, Nature, Job. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. Amber (100 gp). Silver pearl (100 gp). Eye agate (6 gp). 1 Half-Plate.


Social Check DCs


Taklinn Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Taklinn lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Poor, Job, Family, Criminal record, Immigrant. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Taklinn Daraln, Male Dwarf Monk 4
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs


Adrik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his mace ready. With bright silver hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: Adrik was born with his mother's beautiful face. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Attractive, Religious. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Adrik Torunn, Male Dwarf Bard 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 118 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 20 (+5)8 (-1) 11 (+0)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Embroidered and bejeweled glove (1000 gp). A roughly beaten golden orb (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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