Bundrigo Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He is an epitome of beauty. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Bundrigo isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is lazy, self-centered, vain, and jealous.
History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Selfish, Insomniac. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 42 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 900 gp. Bloodstone (20 gp).
Heian Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He is physically well-built. He has brown hair. His hazel eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world.
Flaws: Emotional, Impulsive, Disease. Bonds: Attractive, Poor. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 62 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 1100 pp. Citrine (40 gp). Malachite (10 gp). Freshwater pearl (10 gp). Citrine (40 gp). Azurite (10 gp). Azurite (10 gp). Tiger eye turquoise (10 gp). Hematite (10 gp). Violet garnet (1100 gp). Fire opal (400 gp). Black pearl (1100 gp). Moonstone (40 gp). Carnelian (40 gp). Rose (40 gp). 1 Medium magic item.
Harvest In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is brown and very short. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.
History: Harvest was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 15
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kipper Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. His chestnut hair is cut short. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Kipper enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
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