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NPC Generator

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Advanced [show]


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow coat over a blue low-cut shirt, and a feathered hat upon his head. He has styled his white fur well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Aggressive, abrasive, and angry, Flask embodies much of what other species detest in the Tabaxis. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered dancing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Flask In the Wind, Male Tabaxi Aristocrat 5
Medium (6'5") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Vonbin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long chestnut beard with little hanging trinkets. He has a dull look in his amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east, but his parents moved at a very young age to the north. He has had some formal poetry training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Philantrophist, Artistic. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Vonbin Gorunn, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)10 (+0) 16 (+3)6 (-2)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1500 sp.


Social Check DCs


Traubon Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with yellow pants. His white hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Slave, Religious. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Traubon Strakeln, Male Dwarf Warlock 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 19 (+4)8 (-1)
Skills Medicine +7, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Draconic, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp.


Social Check DCs


Azdûsh Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many pastel ritualistic tattoos. He has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azdûsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Fearful. Bonds: Attractive, Enemies, Nature, Religious. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Azdûsh Blyth, Male Half-Orc Warrior 12
Medium (5'4") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 90 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 15 (+2)7 (-2)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 100 pp. Golden pearl (100 gp). Citrine (40 gp). Rhodochrosite (15 gp). Alexandrite (1200 gp). Tiger eye turquoise (15 gp). Hematite (15 gp). Jasper (40 gp). Rock crystal (40 gp).


Social Check DCs

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