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NPC Generator

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Advanced [show]


Hoshgrish Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized jet on his left hand. His silver hair has been sun bleached extensively. His violet unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Disease, Depressed. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Hoshgrish Beitz, Male Half-Orc Monk 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 10 (+0)7 (-2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. Onyx (80 gp). White opal (1200 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He has a hunchback. His hair is greying and his face has many wrinkles. His eyes are likewise blue.

Personality: He dislikes all the random violence that takes place in the south. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Pallabar was born the youngest of three triplets. After coming to the age of reason, Pallabar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pallabar Lingenhall, Male Gnome Adept 8
Small (3'7") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He has a dull look in his gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Doctor, but he got bored and became a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Athletic, Opinionated, Fighting. Bonds: Rich, Job. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Aramil Ostoroth, Male Elf Monk 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)14 (+2) 16 (+3)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Alexandrite (400 gp). Black opal (700 gp). Blue quartz (15 gp).


Social Check DCs


Adrik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown costume with the symbols of luck on his torso. He keeps his white hair in a flapper bob. This amber eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he has a rivalry with the church that dominates his actions

Bonds: Guardian, Religious, Rich, Nature, Debt. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adrik Fallack, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 18 (+4)10 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 3000 cp.


Social Check DCs

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