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NPC Generator

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Advanced [show]


Theobald Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His hair, while still mostly black, has prominent grey streaks. He has hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Stableman and found it very stressful. He has drifted from career to career and currently works as a Stableman.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Racist, Insomniac. Bonds: Immigrant, Job, Debt. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Badger, Male Human Expert 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp. Silver pearl (60 gp).


Social Check DCs


Therai Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has styled his silver hair well, parting it to the right. This gold eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered south to less war torn lands. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Criminal record, Military. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Therai Sage, Male Tiefling Warlock 8
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1300 gp.


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His red fur is kept up in a ponytail inside a small hat. His eyes are a pleasant yellow.

Personality: He snorts whenever he laughs or is feeling confident. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Carpenter business at a young age. He was an apprentice working in his father's forge. He has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, PTSD. Bonds: Poor, Criminal record, Job, Adventurer. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Emerald Timber, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1700 gp. Moss agate (15 gp). Malachite (15 gp). White pearl (40 gp). Fire opal (1500 gp). Obsidian (15 gp).


Social Check DCs


Alvyn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, marred by beers. He wears his silver hair down. His eyes are a pleasant hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Alvyn Garrick, Male Gnome Adept 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Healer’s kit. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs

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