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NPC Generator

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Advanced [show]


Frouse Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple grey robe with black stripes complete with hood. His chestnut hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Guardian, Military. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Frouse Fabblestabble, Male Gnome Commoner 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 16 (+3)11 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp. Sardonyx (70 gp). 1 Banded mail.


Social Check DCs


Raam Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He is muscular with a powerful set of arms. His red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: Raam was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has decided he is irredeemable; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Family, Criminal record. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Raam Guilt, Male Tiefling Druid 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. His hair is red and very short. He has hazel eyes and a violet hat with a red feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his mother. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

John Vance, Male Human Rogue 8
Medium (6'5") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hadlee, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a violet coat with red slacks. He is bristling with hidden weapons, mostly falchions and pickaxes. His brown hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Flaws: Hedonist, Greedy. Bonds: Criminal record, Job, Adventurer. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Lance Hadlee, Male Human Fighter 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp. Malachite (16 gp).


Social Check DCs

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