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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Erky Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a grey collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Farmer, who enjoyed hunting, Erky was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. He has recently gotten a pet goose that steals things from people.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Secretive, Fearful. Bonds: Nature, Criminal record, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Erky Maekkelferce, Male Gnome Fighter 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Guy Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green coat over a violet low-cut shirt, and a small hat upon his head. His hair is long and golden with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: Eccentric and domineering, Guy will drive conversation. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Farmer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and to be a marshal again

Ideals: Extrovert. Bonds: Adventurer, Slave, Job, Family. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Durkin, Male Half-Elf Rogue 15
Medium (5'9") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 75 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 18 (+4)18 (+4)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +6

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker, Logical. Bonds: Rich, Military. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Sun On the Water, Male Tabaxi Warrior 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp. Blue star sapphire (500 gp). Bloodstone (30 gp). Freshwater pearl (8 gp). Obsidian (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Dagger Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. He wears a broad hat to cover his moderate length brown fur. His amber eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Sensitive, Selfish. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Dagger Of Claws, Male Tabaxi Expert 3
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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