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NPC Generator

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Advanced [show]


Peren Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. His green eyes peer out from beneath his small grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small mountains village. Through the years after Peren was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Peren's father didn't care for him much, and the feeling was mutual. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and to be a sailor again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, In love. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Peren Amastacia, Male Half-Elf Adept 1
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. He sports a long golden beard, and similarly colored long hair. This green eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Faran was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Faran's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Faran Warmwater, Male Halfling Adept 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Aramil Nailo, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He uses money and sex appeal to get what he needs; and find a way to reverse the transformation of his sister

Ideals: Joker, Artistic. Bonds: Attractive, Rich, Family. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Aramil Nailo, Male Elf Commoner 12
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 56 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Performance +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 4000 gp. Deep blue spinel (900 gp). Smoky quartz (40 gp). Onyx (40 gp). Golden yellow topaz (900 gp). Golden pearl (140 gp). Alexandrite (900 gp). Eye agate (13 gp). Azurite (13 gp). Golden yellow topaz (900 gp).


Social Check DCs


Ugarth Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He wears his red hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: Ugarth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Ugarth grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Artistic, Professionalism. Bonds: Adventurer, Poor, Criminal record. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ugarth Rylan, Male Half-Orc Ranger 4
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 8000 cp.


Social Check DCs

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