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NPC Generator

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Advanced [show]


Imsh Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'1" southern man, he sports blue clothing, slightly heavier than average wear. His red hair is styled in orderly dreadlocks. He has gray eyes and a blue hat with a green feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: Has a crush, Rich, Family, Slave. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Imsh Kenley, Male Half-Orc Adept 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills Insight +6, Performance +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 4000 sp.


Social Check DCs


Umpen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey Stetson hat and grey clothes. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a mountains tribe. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and to prove his worth to the world

Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Umpen Horcusporcus, Male Gnome Aristocrat 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp.


Social Check DCs


Nuraval Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a axe on his belt. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: Dwarven compassion; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic, Racist. Bonds: Attractive. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Nuraval Silveraxe, Male Dwarf Wizard 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 69 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Investigation +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: Cloth of gold vestments (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears pastel trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His orange fur is kept up in a ponytail inside a feathered hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He is a Lycanthrope in disguise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He has a crush on the local Miller; and he has passion for adventuring and risk

Bonds: Guardian, Adventurer, Nature, Job, Has a crush. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Five Candle, Male Tabaxi Sorcerer 13
Medium (6'2") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 19 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 10 (+0)20 (+5)
Skills Religion +6, Survival +4
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 800 pp. Alexandrite (600 gp). Alexandrite (600 gp). Black pearl (600 gp). Emerald (1000 gp). Fiery yellow corundum (1000 gp). Golden yellow topaz (600 gp). Freshwater pearl (15 gp). Chrysoberyl (150 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs

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