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Advanced [show]


Eldon Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His green eyes peer out from beneath his small brown hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor

Ideals: Opinionated. Flaws: Mundane. Bonds: Rich, Has a crush, Job. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Eldon Nucklestamp, Male Gnome Warrior 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut and very short. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: Purban lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Antagonistic, Selfish. Bonds: Adventurer, Family. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Purban Sunmeadow, Male Halfling Sorcerer 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Fivin Aloro, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large tan jacket. He wears a small hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Fivin Aloro, Male Elf Druid 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)17 (+3) 14 (+2)17 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy tan suit. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Zook will drive conversation. He believes the world needs to unite to get rid of illithids once and for all.

History: Gifted from a young age, Zook studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he wants revenge against illithids

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Zook Nucklestamp, Male Gnome Warlock 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 30 pp.


Social Check DCs

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