Corkitron Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Mortician does. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast mountains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 69 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (100 gp).
Naeris Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an entirely pastel suit with black socks and a vest with buckled shoes. His whole body is exceptionally muscular. His black hair is still thick. His blue unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. He has set out to sabotage the competition.
Motivation: To be a Spy again; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Military. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp. Jade (110 gp).
Dazzazn Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt with thin tan vertical stripes and violet pants. His bronze crest, when down, is lengthy. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Nothing but the best is good enough for him; and to be a guard again
Ideals: Impeccable. Flaws: Emotional, Impulsive. Bonds: Immigrant, Job. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 91 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4
Possessions: 1000 gp. Onyx (60 gp). Coral (150 gp). Red spinel (150 gp). Amethyst (150 gp). Emerald (500 gp). Blue quartz (15 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is blue, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Balam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Balam was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants his loneliness to end; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 600 gp. 1 Climber’s kit. 1 Spyglass. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
