Pirithin Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a blue poncho over his likewise colored trousers and shirt. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a mountains tribe. His mother was a soldier and died while he was still young. Pirithin was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Military. Occupation: Scribe
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Borun Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy white hair. His eyes are violet and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Borun abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 78 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Embroidered and bejeweled glove (3000 gp). Cloth of gold vestments (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Black velvet mask with numerous citrines (40 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). 1 Minor magic item.
Medrash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His scarlet crest, when down, is lengthy. His skin is flawless and his red eyes scan people very quickly.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Gifted, Philantrophist, Persistence. Bonds: Attractive, Rich. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 14)
Armor Class 13
Hit Points 83 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 3000 gp. Gold dragon comb with red garnet eye (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Solid gold idol (1100 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear violet clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Cynical, Addict, Shy. Bonds: Slave, Family. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 67 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 19 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal, Terran, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. Smoky quartz (30 gp). Golden yellow topaz (1400 gp). White pearl (160 gp).
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