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NPC Generator

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Advanced [show]


Medrash Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely white suit with violet socks and a vest with buckled shoes. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his green crest well, parting it to the right. His eyes are gold and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Medrash was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He has never given up on his music dream.

Motivation: Many gnolls want him driven away; and sabotage a competitor

Ideals: Professionalism, Artistic. Bonds: Rich, Job, Enemies. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Medrash Pfaphnyrennish, Male Dragonborn Warlock 6
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Alexandre Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his blonde hair in a flapper bob. He is baby faced.

Personality: He has always had a great fascination with Human culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: To prove his worth to the world.

Flaws: Racist, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Alexandre Hackney, Male Human Barbarian 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 103 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +5

Possessions: 600 gp. Freshwater pearl (9 gp). Bloodstone (70 gp). Alexandrite (300 gp). Sardonyx (70 gp). Rose (70 gp). Tourmaline (110 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars, he is not a threatening figure. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Nordak took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Nordak Silveraxe, Male Dwarf Adept 3
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 80 pp.


Social Check DCs


Ar-Gul Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean black cloak covering his clean studded leather. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Immigrant. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Ar-Gul Adley, Male Half-Orc Bard 5
Medium (6'8") Half-Orc, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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