Morthos Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His hair is cut close to his head. He has several tiny topaz earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Athletic, Optimist. Bonds: Rich, Military. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 9)
Armor Class 14
Hit Points 48 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
Possessions: 14000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item. 1 Minor magic item.
Bruz Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered blue stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He has a small bristly mustache and wavy brown hair. His blue eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Soapmaker, who enjoyed hunting, Bruz was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to reunite with his old friends
Ideals: Joker, Extrovert. Bonds: Nature, Adventurer, Enemies. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 100000 cp. Chrysoberyl (110 gp). Black opal (1300 gp). Lapis lazuli (8 gp). Deep blue spinel (1000 gp).
Aelar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of longswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long golden beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Sage. He is afraid of women and trembles around them
History: He was raised in a forest tribe. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Nature, Enemies. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Emerald (600 gp). Alexandrite (200 gp). Eye agate (13 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Chain shirt.
Erias Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erias took refuge in the old dungeon and found the beat up axe and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent mother; and retire the richest man in the west
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 6000 cp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

