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NPC Generator

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Advanced [show]


Shane Marston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east to a Assassin, Shane learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Philantrophist, Joker. Flaws: Addict, Fearful. Bonds: Job. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Shane Marston, Male Human Rogue 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. Amber (80 gp).


Social Check DCs


Tarhun Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his scarlet crest in a flapper bob. His eyes are a pleasant red.

Personality: Eccentric and domineering, Tarhun will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: His religion dominates his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Tarhun Yarjerit, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 8 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Ignan, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 110 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Rathkran Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He wears his silver crest up. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Rathkran Akambherylliax, Male Dragonborn Ranger 10
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Persuasion +7, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Nelkin Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large white jacket. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Nelkin grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he has a crush on the local carpenter

Ideals: Optimist. Flaws: Insane. Bonds: Guardian, In love, Adventurer, Has a crush. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Nelkin Silvereyes, Male Halfling Wizard 12
Small (3'3") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 55 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: Embroidered and bejeweled glove (3000 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). Gold cup set with emeralds (5000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An abacus with copper, silver and gold markers (170 gp). Solid gold idol (600 gp).


Social Check DCs

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