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NPC Generator

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Advanced [show]


Stannor Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Stannor Goodbarrel, Male Halfling Monk 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop fur cut. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Treat, Male Tabaxi Sorcerer 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2300 gp. Bloodstone (20 gp). Rhodochrosite (4 gp). Jet (130 gp). Hematite (4 gp).


Social Check DCs


Oskar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His blonde hair is cut short. He has gleaming, smiling gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Oskar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Oskar's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich, Religious. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Oskar Deepdelver, Male Dwarf Expert 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 390 gp.


Social Check DCs


Ar-Karo Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Crown-heir job and began his own company from there.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Ar-Karo Westcott, Male Half-Orc Ranger 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)7 (-2) 17 (+3)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp.


Social Check DCs

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