Azzakh Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light black in addition to tight pants. His red crest is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is obsessed with a lost civilization.
History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and to be a sculptor again
Ideals: Justice, Logical. Bonds: Adventurer, Rich, Job. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 800 gp. Rhodochrosite (6 gp). Black opal (500 gp). Peridot (50 gp). Golden yellow topaz (1400 gp). Black pearl (1400 gp). 1 Minor magic item.
Thomas Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. With a patchy brown beard and wild brown hair. His blue eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Thomas studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Passionate, Gifted. Bonds: Attractive, Adventurer. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 41 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Celestial, Giant
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 3000 gp. Red garnet (40 gp). Smoky quartz (50 gp). Deep blue spinel (400 gp). Citrine (50 gp). Azurite (9 gp). Deep blue spinel (400 gp). Jade (40 gp). Moonstone (50 gp). Bloodstone (50 gp). Deep blue spinel (400 gp). Azurite (9 gp). Star rose quartz (50 gp).
Shivering Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears baggy grey pantaloons and a green scarf. He is muscular with a powerful set of arms. He keeps his long orange fur kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of illithids once and for all.
History: Shivering was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shivering was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud.
Ideals: Professionalism, Persistence. Bonds: Enemies, Poor. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerbo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Antagonistic, Selfish, Disease, Insomniac. Bonds: Attractive. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 129 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 300 pp. Onyx (30 gp). Rhodochrosite (15 gp). Obsidian (15 gp). Fire opal (800 gp). Red-brown spinel (130 gp). Iolite (30 gp). Emerald (800 gp). Amber (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
