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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Darrow Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large green jacket. He is muscular with a powerful set of arms. His hair is black, silky, and of moderate length. His hazel unseeing eyes seem to look past you.

Personality: Darrow wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Disciplined, Artistic. Flaws: Disease, Mundane, Racist. Bonds: Attractive. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Darrow Greenbottle, Male Halfling Ranger 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Aquamarine (400 gp).


Social Check DCs


Uthemar Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man is wearing a long, violet cloak. His golden hair is cut short. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Roofer, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy, Antagonistic. Bonds: Nature, Job. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Uthemar Simmons, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 17 (+3)10 (+0)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Citrine (50 gp). Hematite (15 gp). Sard (50 gp).


Social Check DCs


Enialis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tan trousers with green and black striped suspenders. He wears various colorful collared shirts. His hair is red and curly. His eyes are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and money/treasure

Ideals: Passionate, Optimist. Flaws: Selfish. Bonds: Rich, Guardian. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Enialis Cithreth, Male Elf Barbarian 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Ozyman Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears a deerstalker hat to cover his moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves writing and to teach people writing more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Ozyman studied abroad. His mother was a soldier and died while he was still young. Ozyman was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying brother.

Motivation: A deep hatred of orcs.

Ideals: Artistic, Gifted. Bonds: Attractive, Military, Enemies. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Ozyman Underfoot, Male Halfling Fighter 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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