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NPC Generator

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Advanced [show]


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling violet eyes.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Fargrim was born on a far southern forest where he grew up under the tutelage of his father, an expert Architect. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Military, Immigrant. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Fargrim Dankil, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 19 (+4)15 (+2) 11 (+0)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4

Possessions: 380 gp. Violet garnet (300 gp). Chrysoberyl (140 gp).


Social Check DCs


Morkral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Morkral Bigtoe, Male Dwarf Expert 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)16 (+3) 14 (+2)11 (+0)
Skills History +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Abyssal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Darby, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Insomniac, Impulsive. Bonds: Attractive, Religious, Rich. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Hunter Darby, Male Human Fighter 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 106 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)15 (+2) 10 (+0)8 (-1)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +6

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His yellow fur is braided into rings. His green eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Moon has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Moon Treat, Male Tabaxi Adept 5
Medium (6'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)18 (+4) 12 (+1)9 (-1)
Skills Investigation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic, Terran, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: Aquamarine (700 gp). Sardonyx (70 gp).


Social Check DCs

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