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NPC Generator

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Advanced [show]


Shadow Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely yellow suit with green socks and a vest with buckled shoes, and a wedding ring on his left hand. His fur is cut close to his head. His eyes are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shadow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Antagonistic. Bonds: In love, Enemies, Nature, Poor. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Shadow Shore, Male Tabaxi Warrior 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Three On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He wears a brown costume with the symbols of death on his torso, and his gloved hand is found clutching a glaive. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Military. Occupation: Roofer

Voice: Squeaky

Attributes [hide]

Three On the Mountaintop, Male Tabaxi Ranger 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 140 pp.


Social Check DCs


Stannor Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Healer does. His black hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To be a Spice Merchant again; and a deep hatred of illithids

Ideals: Artistic, Gifted. Bonds: Job, Enemies. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Stannor Wildcloak, Male Halfling Ranger 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Athletics +6, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp.


Social Check DCs


Erevan Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Shy. Bonds: Attractive, Military, Rich. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Erevan Koehlanna, Male Elf Sorcerer 13
Medium (5'3") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 37 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +7, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Alexandrite (300 gp). Tourmaline (50 gp). Onyx (40 gp). Azurite (16 gp). Chalcedony (40 gp). Alexandrite (300 gp). Red spinel (50 gp). Smoky quartz (40 gp).


Social Check DCs

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