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NPC Generator

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Advanced [show]


Odorr Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His black hair is lengthy and is close to two feet long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Odorr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Religious, Adventurer, Family. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Odorr Middleton, Male Half-Orc Commoner 2
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 17 (+3)10 (+0) 14 (+2)6 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +1 / 1d6-1, Grapple +5

Possessions: 5000 cp.


Social Check DCs


Sapply Leffery, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has moderate length chestnut hair. His eyes are a pleasant amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: To be a Stableman again; and an old rival family wants him found

Ideals: Gifted. Bonds: Job, Immigrant, Family. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Sapply Leffery, Male Gnome Bard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)12 (+1) 14 (+2)16 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 31000 sp.


Social Check DCs


Richard Shelley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears a lot of dark rich colors, with gold accents. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Richard was born with his mother's beautiful face. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Richard's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Richard Shelley, Male Human Barbarian 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 18 (+4)13 (+1)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 600 sp.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with tan stripes complete with hood. His chestnut hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: John was born in the west. At a young age he loved to build and create. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

John Beitz, Male Human Sorcerer 11
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 35 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)17 (+3) 15 (+2)16 (+3)
Skills Athletics +6, Nature +7
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 290 pp. Brown-green garnet (140 gp). Brown-green garnet (140 gp). Blue quartz (13 gp). Eye agate (13 gp). Golden yellow topaz (1200 gp). Rose (60 gp).


Social Check DCs

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