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NPC Generator

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Advanced [show]


Whurbin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His red hair is braided into rings. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. He struck the Ploughman job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Fearful. Bonds: Job, Slave, Criminal record. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Whurbin Eversharp, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 240 gp.


Social Check DCs


Ribbles Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy golden hair. His eyes are gray and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was a Slave Trader, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a stableman and was forced into it by his family

Ideals: Fighting. Flaws: Mundane, PTSD, Antagonistic. Bonds: Family, Religious. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Ribbles Quillsharpener, Male Gnome Bard 5
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 300 gp.


Social Check DCs


Sapply Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He wears a black shirt with thin brown vertical stripes and tan pants. His long silver hair reaches down to his waist. His eyes are violet and catlike.

Personality: Sapply hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with a lost civilization.

History: He was raised in a desert tribe. Through the years after Sapply was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sapply's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Sapply Daergel, Male Gnome Paladin 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 55 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Delg Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His chestnut hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Delg Steelfist, Male Dwarf Expert 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)13 (+1) 10 (+0)9 (-1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Healer’s kit.


Social Check DCs

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