Shadow Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, tan, dusty cloak. His fur is white and curly. His eyes are blue and beady.
Personality: He acts crazy and hedonistic. He uses divination through singing.
History: Born to a Fortune-teller, his mother struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and he is content
Ideals: Gifted, Logical. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Serpent Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has cinnamon fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Serpent was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has achieved small success as a Cook.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Sylvan, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1800 gp.
Merihim Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a top hat to hide his balding. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: Merihim hails from a village terrorized by brigands. His childhood dream was to be a Beggar, but he was a colossal failure. He has achieved small success as a Navigator.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Criminal record. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 70 pp. Black pearl (1000 gp). Violet garnet (1000 gp). Clear bright green emerald (2000 gp).
Olunt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has a long white beard with little hanging trinkets. His eyes are violet.
Personality: Olunt is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Olunt was born in the east. At a young age he loved to build and create. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He's looking for his big break.
Ideals: Persistence. Flaws: Depressed. Bonds: Rich, Job, Adventurer. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 80 gp.
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