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NPC Generator

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Advanced [show]


Nadarr Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his silver crest in a pixie cut. His gold eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Nadarr was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Junk Dealer again; and wants to work out more often

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Nadarr Grrrmmballhyst, Male Dragonborn Rogue 8
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His red hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Locksmith in town.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has achieved small success as a Locksmith.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Burgell Bafflestone, Male Gnome Wizard 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" western man, he wears a robe, a symbol of magic around his neck, and a lance on his belt. His tied-back hair is white. His thin eyebrows rest above his beady green eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Cartwright profession.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Cartwright again; and further expansion of business

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Joser Jamjar, Male Halfling Commoner 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Wymar Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his red hair in a pixie cut. His violet eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Wymar studied abroad. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Ostoroth, Male Half-Elf Expert 9
Medium (5'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp. Zircon (20 gp).


Social Check DCs

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