Beloril Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan costume with the symbols of luck on his torso. He has a golden handlebar mustache and slicked back golden hair. His blue eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beloril took refuge in the old dungeon and found the beat up mace and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Depressed, Mundane. Bonds: In love, Nature, Criminal record. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Carrie Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His hair is red and curly. His eyes are amber and beady.
Personality: Eccentric and domineering, Carrie will drive conversation. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1800 sp.
Manfred Milton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: Manfred was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 40 pp. Silver chalice with lapis lazuli gems (150 gp).
Alex Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.
Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Bonds: Religious, Immigrant, Enemies. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Aquan, Orc, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 5000 gp. Carnelian (30 gp). Violet garnet (1600 gp). Carnelian (30 gp). Deep blue spinel (1600 gp). Moonstone (30 gp). Aquamarine (1600 gp). Star ruby (600 gp). Coral (80 gp). Sardonyx (30 gp). Hematite (16 gp). White pearl (80 gp). Deep green spinel (80 gp). Tourmaline (80 gp). Rhodochrosite (16 gp). Malachite (16 gp). Black pearl (1600 gp). 1 Medium magic item.
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