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Kerkad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His crest is red and very short. His thin eyebrows rest above his beady red eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 11th year, his parents were killed by a dire rats raid, leaving Kerkad alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kerkad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Kerkad Fharngnarthnost, Male Dragonborn Wizard 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills History +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 sp. Eye agate (16 gp). Sardonyx (80 gp). Zircon (80 gp). Pink pearl (160 gp). 1 Minor magic item.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear white pants and tee shirts. His black fur is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Seven In the Morning, Male Tabaxi Expert 17
Medium (6'6") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 118 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +9, Stealth +8
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 7000 gp. Malachite (12 gp). Fire opal (500 gp). Blue star sapphire (500 gp). Violet garnet (1500 gp). Moonstone (20 gp). Moonstone (20 gp). Moonstone (20 gp). Zircon (20 gp). Aquamarine (1500 gp). Tourmaline (140 gp). Blue quartz (12 gp). Chrysoprase (20 gp). Red garnet (140 gp). Chrysoprase (20 gp). Eye agate (12 gp). Golden yellow topaz (1500 gp). Tourmaline (140 gp). Tiger eye turquoise (12 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Chalcedony (20 gp). Moss agate (12 gp). Malachite (12 gp). Blue quartz (12 gp). Blue quartz (12 gp). Black pearl (1500 gp). Jade (140 gp). Amethyst (140 gp). Hematite (12 gp). Alexandrite (1500 gp).


Social Check DCs


Silvo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His hair is short and auburn. His hazel eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Silvo High-hill, Male Halfling Monk 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 70 pp. Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


John Walpole, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by sweets. He wears his black hair down. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of brigands once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 14th year, his parents were killed by a brigands raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Religious. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

John Walpole, Male Human Ranger 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs

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