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NPC Generator

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Advanced [show]


William Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is matted, messy, and big. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Military, Slave. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

William Alby, Male Human Warlock 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 2000 sp.


Social Check DCs


Forcas Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, and sports empty pouches on his belt. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are silver.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: Born to a Sellsword, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Forcas Vigil, Male Tiefling Sorcerer 6
Medium (6'7") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 14 (+2)20 (+5)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp. Freshwater pearl (9 gp).


Social Check DCs


Ozyman Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His white hair is lengthy and is close to two feet long. His eyes are green and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting. Flaws: Terse, Antagonistic. Bonds: Immigrant, Job. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Ozyman Appleblossom, Male Halfling Cleric 9
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 700 gp. Silver ewer (10 gp). Golden circlet with four aquamarines (4000 gp). Cloth of gold vestments (80 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Shadow Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown fur is smooth and relatively long. He has green eyes and a brown hat with a tan feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Shadow grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to be a courier again

Flaws: Ugly. Bonds: Poor, Job, Family, Adventurer. Occupation: Servant

Voice: Whispers

Attributes [hide]

Shadow Mirror, Male Tabaxi Adept 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 340 gp.


Social Check DCs

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