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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Delebean Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple brown robe with pastel stripes complete with hood. With a patchy chestnut beard and wild chestnut hair. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: A powerful necromancer made him what he is. Delebean was born on a far northern forest where he grew up under the tutelage of his father, an expert Assassin. He struck the Assassin job and began his own company from there.

Motivation: He's attracted to the PC.

Flaws: Ugly. Bonds: Job, Has a crush, Mentor, Immigrant. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Delebean Tarkelby, Male Gnome Wizard 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 10 pp.


Social Check DCs


Ozyman Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with feathered hat, and is pretty ugly. His red hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Roofer in town.

History: Born in the east his family was never financially stable. A freak accident while working with his Bather mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Poor. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Ozyman Copperkettle, Male Halfling Wizard 7
Small (3'0") Halfling, True Neutral (CR 7)
Armor Class 14
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 8 (-1)16 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1 Minor magic item.


Social Check DCs


Argran Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a weathered and beat up set of banded mail beneath an oversized white coat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: Argran was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Bounty Hunter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Selfish. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Argran Ansley, Male Half-Orc Wizard 7
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1000 gp. Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears tan painted combat armor at almost all times. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He then took over the family business and is one of the better Architect for hire.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Oblar Littlefoot, Male Halfling Cleric 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs

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